Mobven’s motto can be summarized as making the mobile production process simpler. That’s mean to use the energy for more creative design and brilliant ideas.
Mobile applications that are designed to make life easier, should also be produced easily.
As Mobven Studio, we enjoy being transformed into a team that constantly thinks about it. We know that the future will be shaped by those who think like us and we are fully in.
One of the biggest problems in today’s mobile application production processes is high costs. In this article we will describe the methods we use to reduce costs in our system.
The Studio team plans the design together with the customer. The customer is not supporting the process but directly the spine. From the phase of the initial idea and persona of the application to the production, design and prototyping of the mockup, it is incorporated into the process at every stage and the best solution will be achieved with the help of workshops and user tests.
Completion of the entire design will force the customer to have full coverage. Since the customer can only evaluate the overall concept, the most important functions and details could be ignored. Development will begin without understanding the fluency of use and positive-negative path experiences.
As we have seen in this type of design process, customers will always come out with forgotten, skipped features. As all of the units see the whole design first, they will critisize the design and produce lots of new ideas. Unfortunately many of the other units see the designs after the software phase; so increased problems and uncertain cost will be inevitable.
At the beginning of the work, when the designer will go all the relevant departments, investigate the technological subdivision, and eventually reach a design agreed upon by everyone, it will be ensured that the software process proceeds in straight. The most important factor affecting cost in application software proposals is the fear that, companies can not master the content exactly and there can be a lot of changes and possible reproductions.
The greatest cost is fixing applications that were not fully thought of beforehand, or doing it again because it was unsuccessful. The motivation of the software producers that receives too much feedback will be reduced, the quality will remain the second plenary.
Software is the main cost factor in mobile applications. The Studio team is aware of this.; thinks analytically and directs energy to new ideas and usability.